Sunday, May 8, 2016

1d6 Random Martian Finds In The Wasteland Table For Your Old School Post Apocalyptic Campaigns

There are few things that adventurers panic about more then the unexpected meetings with the tripods of the so called "sarmaks" or the so called Outsider Martians for they are not native to Mars at all. They inspire dread and utter panic in adventurers who out in the wastelands run into these beings or their machinations. They do however leave behind certain valuable and yet very dangerous relics.
And this Thing I saw! How can I describe it? A monstrous tripod, higher than many houses, striding over the young pine trees, and smashing them aside in its career; a walking engine of glittering metal, striding now across the heather; articulate ropes of steel dangling from it, and the clattering tumult of its passage mingling with the riot of the thunder.

  • Book I, Ch. 10: In the Storm
    H.G. Wells War of The Worlds



“Few people realize the immensity of vacancy in which the dust of the material universe swims.”
― H.G. Wells,
The War of the Worlds
Because of the alien nature of some of these finds PC's have a 20% chance of recognizing some of alien relics for what they are. As always
caution should be used when approaching any of these types of relics.

1d6 Random Martian Finds In The Wasteland Table

  1. High polished heat ray lens useful for focusing energy or laser weapons as well as the Martian heat ray. Worth about 300 gold pieces to certain wasteland collectors. 
  2. Martian blood extractor unit and treaded crawling unit, this beast of a unit is useful in Earth's heavy gravity. It has seven needle like extraction units that do 1d4 points of damage to a target as they draw the blood and vital floods from a victim. Certain medical collectors & wasteland wizards will pay handsomely for these units. Worth about 6,000 gold pieces especially with the mechanical vacuum systems intact. 
  3. Package of seven black smoke grenade canisters and launcher units. These can be launched in a 70 foot radius and will coat everything with a 15 foot radius in the black smoke like poisonous particles of the Martians. Targets must save vs poison or begin suffering the choking and poisonous effects of the smoke. Victims will die within three rounds after exposure to the smoke. Worth 700 gold pieces to the right collector.
  4. A chunk of highly unstable radioactive Martian fuel there is a 30% chance of the piece being found with a suitable containment unit for safe handling otherwise targets within a 20 foot radius must save vs wands and take 1d6 points of damage every round. The stuff is worth 10,000 gold pieces to the right wasteland wizard. 
  5. A set of Martian tools, these are very useful for working on the Martian technologies and repairing their tech. These are worth about 2,000 gold pieces to the right collector, scientist or wizard. They are often found in the remains of tripods or at the site of Martian operations. 
  6. A giant artificial ruby focusing crystal for a Martian heat ray cannon, very useful for creating high yield heat ray weapons and artillery. Worth 20,000 gold pieces to the right collector but they sometimes are coated in a mildly poisonous preservative slime. Targets must save vs poison or break out in horrid red rashes.

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